It’s a week before your next game and you come up with a
brilliant idea. You plan out all the
details. The encounters are clever and
mind bending. The NPC’s are hand
crafted to the point that they have more detail to them than some of the PC’s. Situations lend themselves to the adventuring
parties’ strengths and weaknesses...
“Let’s head back to town, I want to pick up some more parchment and ink.”
“Yeah, I need some supplies too. OH! And we can catch a ship north. Isn’t there supposed to be a sunken castle or something up there?”
“Cool, let’s go.”
Then a lightning bolt comes out of the sky and strikes all of the adventurers dead on the spot….
If you’ve ran a tabletop game you know that Players, unfortunately,
have minds of their own. And situations
like this pop up more frequently than most DM’s would care to admit. Maybe not the stray lightning bolt from a
clear sky, but all of the hard work, all of the intricate planning is put back
in its folder and slid away in a drawer because the players decided to go a
different rout.
Enter the random encounter.
Stock monsters from the monsters manual, pre generated NPC’s from the
book, or just faffing about shopping in town.
Well…kinda. When ever I plan an adventure I also plan for the players to NOT go on the adventure.
One thing I’ve put together for myself is the book of “Generic”
encounters. These encounters are generic enough that they can be put into any
setting but still give a little spice while the group is on the road, in town,
or just to buy myself a little bit of time to set up the next encounter.
Sense Motive check to see that the trader is hiding something
Slave: Dehydrated and bloody cuts from ropes at Wrists and Ankles
Or
A fox has its leg caught in a bear trap.
Fox: 3 HP
Trap: STR 15 to openFox: 3 HP
Also, look for more on how to deal with Avoided Adventures
in the future. =oD