To give this blog a bit of
structure, and to make it easy to reference for both myself and those that
might find these rantings useful, I’ll be posting articles under headings that
will deal with different aspects of running and playing a table top rpg. One thing that I’ve learned over the years is
that no mater the game system or setting there are similarities across the board.
~The Anatomy of Combat
Whether you use miniatures, spoken word, hand drawn maps, or
a combination of these and other methods to figure out the intricacies combat
in your game, combat in an RPG is almost always a given. These mini articles will focus on different
aspects of combat that are fairly universal in most game systems.
~Magic and You
Magic: Probably one of the most convoluted, subjective, and
controversial issues on or off the table. Convoluted because there are so many
different rule sets from system to system. Different types of magic within the same
system or setting. Subjective: because
each system and setting present magic from varying perspectives. Controversial:
because of all of the superstitions idiology that can surround magic and anything to do
with the word.
*Disclaimer*
Please keep in mind that when I speak of magic in this blog
or anywhere else within the context of Role Playing I am viewing it as vehicle
for fantastical and FICTIONAL story telling.
~Technobable
Most things under this heading will deal with Science
Fiction, technology, and how to apply it and handle it in the table top
arena. Granted most Sci-Fi game systems
have rules for how everything works. Many of those same rpg systems may be out
of date in terms of what “future technology” is or might be. Expect Tech notes on current tech and science,
as well as tips on adapting technologies from one system to another and
answering questions like “How many d6 damage will and exploding star do to an
imperial class star cruiser?”
~Behind the Screen
Anecdotes about some of the far out things that might happen
when running a game, addressing house rules, and ideas for making a game more
immersive.
~Character
Building
Notes, ideas, and tips on developing characters and their
back-stories. Help addressing balance
issues in regards to story, party, and game system. And of course things that players do that
both help and hinder games sessions and the people that run them.If you have questions on these or other topics feel free to post them in the comments section or e-mail me and I'll try to address them in future posts.