Friday, May 25, 2012

Table Top Accssories : Mini Rant


One thing that is not necessarily required, but often fun even if they aren’t used on the table is minis(or miniatures if you prefer)! They help you and other players get an idea of what your character, monster, or any other permeable set piece looks like.  Minis can also help clear up rule arguments in regards to distance (if they are to scale with everything else), location, and what exactly is a viable target in combat.    

The only downside to minis that I have found around the table is Metagaming.  One Players character spots an inbound motorcycle coming down the road so I place the motorcycle on the game map showing where it is.  Another Players turn  comes up and they say. “I scan the motorcycle for military markings.”  I then have to remind the 2nd player that their character is currently engaged in a fire fight with enemy troops and that the 1st Player did not let anyone else know what they saw.  This is just one example of a situation that arises in most games where minis are used. . 



Let’s face it, when people think of table top RPG’s it’s always the fantasy games people think of first which seems to be true of companies that make minis as well.  Sure, if you want to play Warhammer or a Star Wars you’ll have plenty of choices at your local game store, but what about older or more fringe games? 



Toy Store!! 
          The awesome thing about Sci-Fi games is that you can find tons of cool space ships, robots, cars, trucks, and anything else you can think of at a toy store.   Need cars? Matchbox and Hotwheels have got you covered.  For both real world, concept, and crazy off the wall things.  The only real issue I’ve had with these little cars for gaming is finding people sized minis to go along next to them. So, I’ll often used flat tokens or coins to show where a character is in relation to the vehicles. 



How big is big? 
     Trying to figure out the scale from one toy to the next is a bit of a hassle when not all of them give a scale ratio.  What I tend to do, especially when trying to keep robots and other strange craft to scale with one another, is look at the cockpits.  Typically a cockpit is meant to hold a 5 to 7 foot pilot with a little bit of wiggle room.  Comparing cockpits and cabins for scale will work with most anything that you can see inside of.
You can also ignore this.  Say you find a robot that is meant to be 50 feet tall, but want to use it for a characters personal power armor.  It’s easy to do as long as you determine how tall it should be.  After all, you’re playing a game of imagination so tap into your inner child and figure out how big it “really” is.   You’ll be surprised at just how many things you can find that are “in scale” with one another once you start looking outside of the hobby shop. 

           

Not on the Table

            Maybe a player finds something that is “exactly” what they are supposed to be using.  Cool, but it’s way to big or small to be in scale with the rest of the figures on the table.  They can still use it but you, or they, will need to find a place holder for the table.  Then use the mini that you or another player might have to help show where damage has occurred and to get a better since of what people will be aiming at. 



Place Holders

            Can’t find a proper mini for the table?  Place Holders. 

Cardboard boxes: They are great for vehicles. You can then put character minis, equipment lists, and even stats sheets in them to help keep track of what they carry.  If you’re feeling really crafty you can always carve those same card board boxes up to make a better representation of what ever craft you’re looking at. 

            Clay and Putty are awesome, malleable, and easily resized to fit your needs in regards to shape and scale.

            Game pieces are great for any setting. Chess pieces, checkers, dominos.  You can often find bags of these loose pieces at thrifts stores. 

            Rocks: Bags of rocks and stones from a craft store, or even a nifty one out of the garden.  Just be careful the game doesn’t become too heated and people start throwing them.  

            And as always, use you’re imagination!



           

I know a lot of this might be common sense to the more seasoned gamers out there. Though, keep in mind,  what we veterans take for granted as common sense might be a revelation for you to pass on to new players.