Monday, September 21, 2020

Musical Interlude

For all of those table top players out there.  
Use the "Mix Tape" approach.   
It's what I've done for almost every campaign.  


Build a play list that is the length of your groups average game session that reflects the coursse of the campain. 
   
Build in background songs to help set the mood in the beginning and then throught the list build in "themes" to plot points or story encoutners.   Then, during each session of the campaign, when a song comes on drop a hint or clue to one of the players through "insperation"  taking into account a background aspect or skill that would give th em that insight.   
Then, when they come across that encounter put that song on loop.

Like in flims, scoring your campaign is a  good way to build in background foreshadowing, flesh out character traits and story flavor, help a stalled party find the direction they need to go, and, once the encounter is passed the song will help remind the players of the clues and information they recieved from it.   

Or, for the loot goblins, remind them of that one magic trinket they picked up and shoved to the bottom of their bag but need for this specific encounter....sorts of things.

Lastly, when selecting music to add to play lists select things that are primarily instermental or none linguistic in their vocalizations.  
Unless of course, you want to use the lyrics as part of the puzzle surrounding the encounter. 

lastly, for the game runners out there, having a session legnth score helps keep the pacing and acts as a session timer to que to yourself and the players to begin prepatory activities, like finding rest points and deciding on skills and crafts the characters might practice between sessions. 

I dunno, just a thought for someone out there that might run a game in the future...
Not it.
I volunteer as note taker for the next campaign.